

When we first started, nature was just part of the general background, and it wasn’t until we started working on the grasslands, and saw it as a singular element, that we realized how powerful it could be. It creates a rich, vibrant color palette that drives the art style and identity of our game. Nature plays an important role in the world of Tsushima. You might even hear frogs croaking around you. Moss hangs and grows on every surface, mist lingers above the ground, and incense burns near the great bell. For example, the healing town of Akashima is located in lowland wetlands. Based on the region, different locations have their own identity. There are hundreds of locations in Tsushima to explore and hidden rewards to find.

While exploring the world, you may follow a string of torii gates to a forgotten shrine, assault a fortified castle, or find an abandoned fishing hut near the water. The world of Tsushima is built around two pillars: natural beauty and manmade order.
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We want to present you with an authentic, believable world, a world that would call out to you, inviting you to explore, a world that is rich and full of surprises. We collected so many references from movies, games, paintings, and even travel posters to draw inspiration. You will journey through lush forests, cross boggy swamp lands, and enter into frozen mountainous landscapes. Our goal when building an open world game is always “if you can see it, you can reach it,” with as few exceptions as possible. The map is divided into three regions filled with more than forty diverse Biomes and hundreds of points of interest. Ghost of Tsushima is by far the biggest game we have ever made. This was a way for us to bring a little piece of the real island of Tsushima to you. During our trips, we recorded birds and nature sounds and photo-scanned leaves from Tsushima island, and used them in the actual game. We took essential elements of the island, mixed with some inspirations from mainland Japan, and built this unique world for Ghost. However, our version of Tsushima is not a 1:1 recreation of the real-life counterpart - it’s a love letter to all of its parts. Green covers what seems like every inch of the island, a rolling tree line from the top of the mountains all the way down to the ocean. We visited Tsushima multiple times during the project, a beautiful place crowded with mountains and dense forests. Tsushima is a real place, a Japanese island located between the Japanese mainland and the Korean Peninsula. You will become Jin Sakai, a wandering samurai fighting to save his home, the island of Tsushima.

Very soon, we’ll finally be able to take you on this journey, time traveling back to feudal Japan. Ghost of Tsushima is right around the corner.
